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The four stages of Ironridge Breach
Ironridge Breach has four stages. The first two teach movement and combat, and the last two raise the pressure with darkness, pits and a boss. Each stage you clear adds to your supplies for the next one.
1. Launch Yard
The opening stage is open ground with hostile patrols and the first barriers. It is the place to learn how far you can jump and when to lie down. Use this stage to get comfortable with the controls before the harder missions.
2. Harbour Docks
Water gaps and a dark night. The stage switches to night vision: your helmet shows a head torch and infrared rays, so you can see enemies and barriers in the dark.
3. Ironridge Bridge
Pits, sliding barriers and heavier enemies, lit by your torch. Watch your footing and time your jumps, because a missed jump costs a life.
4. Prison Compound
Floodlights, the prisoners' cages and a final fight with the commander. Free the prisoners, then face the commander to finish the mission.
Supplies and progress
Rifle ammo, grenades and knives are limited. Pick up extra knives and grenades along the way, and defeated enemies drop 30 rifle rounds.